Exploration

The Hidden Ones Hidden Quests and Easter Eggs

Three optional scenes in The Hidden Ones are triggered by position, time and a short interaction rather than by a quest marker, and none is officially documented. This page records the community-reported triggers, the requirements that seem to matter, and what to check when a scene refuses to appear.

Player-sourced — Unconfirmed Last updated: / ~9 min read

At a glance

Page status
Unconfirmed — every trigger is player-sourced
Feng Baobao
Jinzhou Port, southernmost point or back hill
Feng Xingtong
Tianxia Hui lobby elevator keypad, code 1107
Zhang Lingyu
Longhu Mountain, Guanyun Terrace, 18:00–24:00
Weekly limit
Zhang Lingyu's scene: once per week
Party
Zhang Lingyu: level 30 party is safer
Dialogue
Feng Baobao: choose “refuse to leave”
Rewards
Documented drops, separate from the triggers

Why this whole page is Unconfirmed

Every trigger below comes from player reports collected across community guides, not from an official source. That makes the page different from the rest of the site, where mechanics are drawn from test-verified data. The locations and conditions are the best available account, but none of them should be treated as guaranteed behavior in every build.

Page-level caveat

Unconfirmed: the triggers are player-sourced and have not been verified against an official description. Use them as a route to try, not as a promise that the scene will fire on the first attempt.

The rewards are a separate matter. The three hidden scenes correspond to documented drops in the hidden-dungeon reward list, so the items themselves are test-verified even though the trigger details are not. Keep that distinction in mind before you conclude a scene is fake because the reward did not match a forum post.

Feng Baobao at Jinzhou Port

The reported route starts at the southernmost point of Jinzhou Port, or the back hill behind it. Look for the grass behind the crooked tree; the scene reportedly sits in that small patch rather than on the main path. When the dialogue appears, choose “refuse to leave”.

Trigger status

Unconfirmed: the southernmost-point and crooked-tree description comes from player reports, not from official patch notes, so the exact interaction radius may differ.

Because the position is described two ways — southernmost point and back hill — sweep both before giving up. Walk the southern edge, then check the hill behind it, and keep the camera low enough to see the grass patch rather than the horizon. The dialogue choice is the only branch reported, and refusing to leave is the one that advances the scene.

The two descriptions are separated by a slope, and the grass patch is easier to spot from below than from above. If the prompt does not appear at the first location, walk the slope between them instead of fast-traveling away; the detour costs less than a second trip.

The documented drop tied to the Jinzhou Port back-hill hidden dungeon is Feng Baobao's Blade. If you are hunting the item rather than the scene, the trigger is still the same area, which is why the two are usually discussed together. General reward handling is covered in the gear and progression guide, and her combo route is on the Feng Baobao page.

Feng Xingtong at Tianxia Hui

At Tianxia Hui, the trigger is a keypad beside the lobby elevator. Enter 1107 on the number panel to open the scene.

Trigger status

Unconfirmed: the 1107 keypad code is a player-reported Easter egg, and no official source explains what the number refers to.

This is the simplest of the three to attempt because it needs no time window and no party. The main failure mode is standing at the wrong panel: the keypad is the one beside the lobby elevator, not a terminal in a side office. Enter the code, then wait for the interaction prompt rather than walking away immediately.

Because there is no reported time gate, this is also the scene to try first if you have a short session and want one guaranteed attempt before logging off.

The hidden dungeon at Tianxia Hui 1107 is documented as dropping an orange-grade necklace. That makes this the most reward-dense of the three triggers, and the one most often reported as working on the first try.

Zhang Lingyu at Longhu Mountain

This scene has the most conditions attached. It is reported to appear only during in-game time 18:00–24:00, on the top platform of Guanyun Terrace. From that platform, walk left. A level 30 party is reported to be safer, and the scene can only be opened once per week.

Trigger status

Unconfirmed: the time window, platform position and weekly lock are all player-sourced; the level-30 advice is a safety recommendation from those reports, not a confirmed requirement.

Check the clock first. The window is in-game time, so a real-world evening session is not automatically the right moment. Then confirm you are on the highest platform of Guanyun Terrace, not the lower viewing area, and walk left along it rather than standing at the center.

If the prompt does not appear, re-check the in-game clock before moving. Arriving outside 18:00–24:00 is the most common miss, and it looks identical to a broken trigger from the player's side.

The documented drop for the Guanyun Terrace hidden dungeon is an orange Daoist robe. Because the scene is weekly, the practical advice is to make the attempt part of a weekly route rather than a repeatable farm: arrive inside the window, with the party assembled, and collect the chest while you are there. The hidden chest guide covers the nearby Tianshi Mansion spawns, including the railing gap locked behind a side quest.

Requirements and weekly limits

The table below collects every condition attached to the three scenes. Treat the “limit” column as reported behavior, and the reward column as the documented drop tied to the same hidden dungeon.

Reported trigger requirements
SceneLocation and conditionLimitDocumented drop
Feng BaobaoJinzhou Port, southernmost point or back hill; grass behind the crooked tree; choose “refuse to leave”Not reportedFeng Baobao's Blade
Feng XingtongTianxia Hui lobby; keypad beside the elevator; code 1107Not reportedOrange-grade necklace
Zhang LingyuLonghu Mountain, Guanyun Terrace top platform; walk left; in-game 18:00–24:00; level 30 party saferOnce per weekOrange Daoist robe

Two of the three report no repeat limit, which is a gap rather than a confirmation. If a scene fires once and then refuses on a later visit, assume an unreported daily or weekly lock before assuming the trigger changed. That is also why the weekly scene should be attempted with a full party already assembled: a failed attempt still spends the week.

When a trigger does not fire

Work through the conditions in order rather than moving the character around at random. Most failed attempts are a missed prerequisite, not a broken spawn.

  1. Check the clock. Only Zhang Lingyu's scene is time-gated, but confirm in-game time rather than real time.
  2. Check the party. The level 30 advice for Guanyun Terrace exists because the area is dangerous; arriving underleveled can end the attempt before the scene starts.
  3. Check the interaction. For Feng Baobao, the reported branch is “refuse to leave”. A different dialogue choice may close the scene.
  4. Check the weekly state. Zhang Lingyu's scene is reported as once per week. A second attempt in the same week is expected to fail.
  5. Check the position. The Feng Baobao report gives two descriptions of the same area; sweep both before concluding the trigger is wrong.
Do not over-trust a single report

Unconfirmed: because every trigger here is player-sourced, one failed attempt does not prove a trigger is invalid, and one success does not prove it is universal. Record what worked for you and compare patch dates before filing it as a bug.

Why these stay unverified

Hidden scenes are the kind of content that official patch notes rarely describe in detail. The reports collected here agree on locations and conditions closely enough to be useful, but they were written by players exploring a test build, and small differences in interaction radius, in-game clock or quest state can change the result.

That is why this page carries a page-level badge instead of a single flagged paragraph. The routes are worth trying and the rewards are documented; the trigger mechanics remain Unconfirmed until an official description or a large set of first-hand confirmations appears. There is also a reporting bias at work: a player who succeeds rarely records the exact in-game clock, party level or quest state, while a player who fails usually posts only the failure. That skews the collected routes toward confident descriptions and away from the edge cases.

If you are planning a collection run, pair these scenes with the chest locations so one trip covers both, and use the weekly dungeon schedule to decide which day fits the Guanyun Terrace window.

Built from test-build data collected on October 25, 2026; the final test opens November 4. Anything marked Unconfirmed is provisional. Corrections and newer first-hand data are welcome — see the about page.